Week 2 of the group project

Ongoing work: Edits to the gameplay map

Work Assigned: Model the cat - the avatar of the game

Ok well my "gameplay map" from last week proved successful, I have made a couple of changes which will be at the bottom of this weeks work at some point.

I found it quite fun presenting my work this week, as I laid it all out on the table and went through it all, first time I haven't minded presenting something, and I recieved some useful comments which were the reasons for changes to a few of the pieces.

This week I was assigned the task to model the avatar of the game which is a cat, more importantly this cat

copyright debbie stephens

Which was drawn by Debbie, and I am modelling it from the orthographic images she also drew, and here are the finished results, well a few simple images.

My job was only to model the cat, not texture or animate, just model, and here it is :)

I've decided to put up images showing the development:

I must say it was fun to do, as the last actual character I modelled was Astro Boy and weird doodle things don't count as full on character as they were kinda just blobs.

Although of course even though I went by two guides on exporting for Torque it doesn't want to export it, so hopefully I'll figure out why.

2 comments

Comment from: Hais [Visitor] · http://www.haisdeaks.com
That's pretty impressive!
Must be a lot of work to incorporate it into a game engine- would be awesome though :)
19th February 2008 @ 15:18
Comment from: Catherine [Member] · http://www.catmoo.co.uk/
Hehe thanks Hais ^__^ tis a shame though as there seems to be some problem with it, and the only way I can see of fixing it is by modelling it all over again until it'll export :(
19th February 2008 @ 22:48

Leave a comment


Your email address will not be revealed on this site.

Your URL will be displayed.
(Line breaks become <br />)
(Name, email & website)