Another World

Ok well after hearing about a 15th Anniversary of Another World coming out a few months back I immediatley popped it in my calendar for it's release (I know I'm sad, but I remember things this way)

So it finally came out last Friday, the 2nd of March, although I was only able to get it on Wednesday as GAME wasn't selling it in store so I had to buy it off the website, annoying.

After I installed it the first thing I noticed was that they've put in a making of folder with the game, which comes with a Development Diary, Technical handbook and a short documentary about the game and it's creator. Which of course were the first things I looked at, the development diary is really cool, I'd post pictures but I'm not sure if there's anything against me doing it, so I'll leave it. The documentary was very interesting and great at half an hour, I never would have thought someone would put so much into a game for the Amiga, Eric Chahi put a lot of effort into this game.

Ok so then I played it, the last time I did this being years ago on the snes, but I played Out of this world (American copy ^_^) and well I didn't understand it so much when I was younger, plus we didn't know how to attack as we only had the cartridge.

So I watched the intro (didn't know there was one) and played it, and well I got stuck...not too far in, so I'm gonna have to keep going at it.

Main reason I picked up the game was it looks visually stunning now, but still has the same graphic style, you can see what I mean by looking at the car picture on the official website and rolling your mouse over it.

I must say it is worth paying £15 for if you had the game originally, cos it is stunning, it really is, plus you can play it up to a resoultion of 1920x1080, as that way it doesn't loose it's quality.

Ok so it's an adventure type game I realise that's not everybodys thing, but it's definatley worth a go, plus the making of stuff is well worth it.

The sound was also revamped, I love the music on the main menu, it's improved a lot!

Even the box art is, heck the guy that made it got to do the box art...then again he made the whole game so yeah ^_^

Click on it to see a huge version, you can see the brush strokes

But yes well worth 15 quid for a nice bit of nostalgia :D.

4 comments

Comment from: David Scott [Visitor]
I love OOTW, it's certainly one of the most visually interesting amiga games. I might buy this because Eric Chahi deserves everyone's money. Forgot to when the remake was first released.

Personally I prefer the original low res, because the pixels add something textural to the otherwise smooth vector graphics. Perhaps it's nostalgia... He did keep the original spirit in the new version though.

The box art rocks. I love the way they'd paint the blocky in game sprites so literally on the covers of old games.
03/10/07 @ 00:28
Comment from: Catherine [Member] · http://www.catmoo.co.uk/
Woah David Scott comment ^_^ I think I'm really just loving the sky now and the smoother surfaces on objects.

The remake was released some time last year I think, but it's only just been released over here in retail back on the 2nd.

I just can't believe he made it all on his own, bar his mate for the sound.

And hey if you love the original look, you can play it with the original sound, res and look ^_^.
03/10/07 @ 08:51
Comment from: Nick [Visitor] · http://webnv.net
I loved OOTW. The style behind it was just so cool for its time (well, it still is today). I haven't played the game in 10+ years, but still remember a lot about it. I especially remember it being hard. I don't think I ever made it past the second or third level.
03/10/07 @ 16:10
Comment from: David Scott [Visitor]
Yes a David Scott comment, how exciting :P

I don't think lone developer projects were too special at the time, there were still a lot of bedroom coders making games and selling them direct to publishers, and people were quite self sufficient. I'd much rather work like that than working as a cog in a devco :) I'm sure we'd still have it happening if console makers weren't so corporate minded.

What I admire is that his art, code, and game design are equally excellent, very rare indeed... shame he fell off the map after Heart of Darkness.
03/10/07 @ 22:15

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